What is this thing?

I wanted my own little place on the interwebs where I could post my art and design projects-- and then maybe desecrate the English language as I attempt to describe said projects. There also might be some scattered feelings and opinions within this site. Enjoy and thanks for reading! -Kiki

Game Design



I have some of my art floating around all over the place. Check out some of the games Ive contributed to!


  • "AquaWars" May 2012 for Android FREE [link]
    • My role: 100% of all art assets  
  • "Circle Of Drunk" March 2012 for Android FREE [link] and FULL version [link]
    • My role: 100% of all art assets  
  • "Son-Shine" March 2012 for Android FREE [link]
    • My role: 100% of all art assets
  • "Zogger" Sep 2010 for iphone[link] and android
    • My role: Concepts, reference art, Character design, car and character textures
  • "Baby Dino Memory Match" Jan 2010 (no longer available) [link]
    • My role: 100% of all art assets


How I got into Video Game design

I sometimes get sick to my stomach when I read something about a girl in the game design field and all she can talk about is how she grew-up with Mario and she has an intimate relationship with her DS... blah blah. Whether or not we wanted video games in our life, the people of my generation all grew up with it... it was a form of entertainment available to everybody.

What's my story? I grew up all over Minnesota, raised in different houses with different family members taking responsibility of me. The only bit of consistency I had in my life were video games. When I was younger my grandma dusted off my mom's Atari

Best Christmas present ever. (me in the middle)

I'll never forget the Christmas my siblings and I opened up a Nintendo Entertainment System. Complete with the Nintendo Light Gun-- STILL in it's original packaging ;) There were summers filled with trips to Video Update to rent Sega games with my grandpa. I have memories of getting excited for the next demo-discs inside of Playstation magazine or back when Pizza Hut gave them out. I'll never forget the countless hours on my Gameboy playing Pokemon-- being stuck in a comped casino hotel room or dragged to the shopping mall, or on the bus to school. (In middle school I was known as "The Pokemon Lady" haha). as I got older and grew a bit out of Pokemon, my brother and I sold our entire Pokemon collection of cards for a Nintendo 64 bundle which included one of my all-time favorite games, Goldeneye. At this point I'd like to personally apologize to any friends I may have lost in High School when I got a hold of an original Xbox and discovered Xbox live. People were forgotten, Jobs were lost and then gotten-again for just as long as it would take to pay for another year of XBL, and then lost again... and don't even get me started on my long-term relationship with PC games.

Me totally NOT playing WoW ;)


So if you suffered through that long and poorly written paragraph, you can see that I'm pretty serious about my passion for video games.

I spent three straight years at Brown College of Minnesota earning my Bachelor's degree in Video Game Design and Development. After I graduated, I had an unfortunate run-in with a local game design "company" that took advantage of my talents. I learned an excellent lesson about trust and professionalism in the game design industry from my experience there.


Many a drunken college weekend spend pwning.

I now dedicate a large chunk of my free-time to video game design after that. I am constantly thinking of new ideas for games but I am even more excited to help other people with their ideas. Lately a programmer friend of mine and I have been participating in game jams all over the world! (For those of you who don't know, Game Jams are usually a timed event in which the creator will sometimes introduce a theme or an idea for a game. As individuals or groups, we create a game based on the criteria within the time limit.)




 Game Jams I participated in:

Ludum Dare #23 [link] April 2012 (72 hour time limit) Credits: Art - Me Programming - @elzingat
Create a game in 72 hours that fits the theme "Tiny world"
 For this, Tim and I decided to create a game where you take care of a tiny  fishtank by controlling fish that destroy predator fish. #30 in Graphics out of the 330 Jam games and #63 out of the total 1402 games.
MolyJam [link] March 2012 (48 hour time limit) Credits: Art - Me Programming - @elzingat
Create a game in 48 hours that follows one of tweets of @petermolydeux
The tweet that Tim and I decided to go with was

PirateKart [link] Feb 2012 Credits: Art - Me Programming - @elzingat
"Glorious Train-wrecks" Submit a game to be taken to GDC Play 2012
We compiled all of the mini-games we made for the LD mini comp and submited it as a single game to be seen at GDC Play.

Ludum Dare mini-comp Feb 2012 (48 hour time limit) Credits: Art - Me Programming - @elzingat
"Quanity vs quality" create as many games as you can within 48 hours.
We created 9 simple games for this one. Most of them were just clones or modifications of simple well-known games. I had a lot of fun coming up with interesting and fast ways to skin them!



Random video game art dump: